That's right, the long awaited strategy update is finally here! And no this is not a mean April Fools joke such as Sid's mean marine update. Let's look at some of the mechanics and stats of these new units in order to help prepare for their implementation.
In general, all buildings:
- Have 20 HP
- Cost 700
- Have 0 ATK
- Have 1 DEF
- Have 0 MP
- Can only be built once per city
Now let's look at each individual unit:
Recruitment Center:
- +3 reinforcements on recruitment week
- The bonus applies to recurring recruitment weeks beginning after it's production, and not the turn 1
Fortifications:
- +1 Defense per unit in the city
- Think about how the general works with a stack of units, same concept here (have fun cap rushing ya noobs!)
Radar Array:
- +150 view range
- Just a little under triple the view range of a sentry, could be quite useful for snuffing out stealth units
Anti-Aircraft Defenses:
- +20 defense against air units
Coastal Battery:
- +20 defense against naval units
- This was formerly a rare unit, and is now produceable
Bank:
- -10 upkeep for every unit
- This only applies to units produced in the city; so units produced in other cities will still remain normal priced
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