27.12.2015 - 16:28
So there's no strategy that specifically nerfs militia and it would be interesting to have one. I wouldn't count imp or blitz because imp buffs the defense and both of them nerf the att/def of all units. So here is what i propose Dictatorship -2 att -2 def - 1 range to militia -10 cost for bomber +1 hp for infantry and tanks. +3 collateral for infantry and tanks EDIT: With -10 Cost for infantry/tanks would be overpowered so what if we removed it to knock it down. So what I'm trying to do here is have a strategy based around standard military units like infantry and tanks. Dictatorships are often known for having very weak and suppressed citizenry which is reflected in the militia. Tanks and infantry and bombers are slightly cheaper because people are put into forced labor to produce tanks and weapons The militia have only enough range to wall the city they're in and are poor defenders and attacker. This will force players to keep infantries around their cities to prevent it from being taken. ~This is like how dictatorships will use the army to try and suppress the people. There's also high collateral to nerf the expanding power slightly and to represent how forcefully dictatorships take control over regions.
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27.12.2015 - 16:56
This is one of the few suggestions that doesnt use Militias, I like it because now we don't use militias as a main unit like we do with PD or GW or DS. Support.
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27.12.2015 - 19:25
I like the concept, but this will be a very powerful strat offensively as well as defensively, and it lacks the penalties to cost and range experienced by ironfist. Worse even if you do manage to hold against it(something even gc or pd will struggle to do on high funds) the high collateral will hurt. Sure their income will suffer when they finally do cap you, but itll be a relatively cheap strat in any case.
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28.12.2015 - 00:30
Can we nerf income? Usually economy isnt doing great under dictatorahip/communism so -10% income globally could make sense cheers
---- Seule la victoire est belle
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28.12.2015 - 01:38
What if we simply remove the unit cost reduction? Then they'll cost the same as IF but have no range penalties and are 1 hp weaker .
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28.12.2015 - 02:30
If you think though that most of the times dictatorship had been helped by being sent ground units and money?
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28.12.2015 - 02:31
Nice idea royal! New strategy with different gameplay was needed i believe.
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28.12.2015 - 02:40
That's still valid, ur allies can still send u money, so ur point isnt really valid...
---- Seule la victoire est belle
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28.12.2015 - 02:43
You should already have learnt that you cant always wait for your allies to help you
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28.12.2015 - 02:59
My point is you are saying Dictatorship get help from other countries. It doesn't invalidate my point that their economy is generally speaking weaker than "democracies". The help you are referring to would be in the form of cash sent by allies (as unreliable as in real life by the way ;-)
---- Seule la victoire est belle
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28.12.2015 - 03:01
Most of the times they had help and in money and in force.
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28.12.2015 - 05:03
I like the idea, but it seems too strong. A sort of GC that rather than nerfs the units it uses nerfs other ones. I'd suggest removing the -10 cost to tanks, and perhaps adding +1 range to bombers
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation?
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28.12.2015 - 07:11
kraig must be high, look at china. and nazi germany wasn't poor.
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10.01.2016 - 06:41
I would suggest +10 cost to infantry or/and an extra +2 collateral to tanks. Nice concept.
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