16.08.2013 - 11:12
Give us the game option where all you have to do is kill the special unit (or general) for the person to be eliminated.
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16.08.2013 - 11:31
Nice idea. Kill the Führer! No matter where he is... we'll get him! ![]()
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16.08.2013 - 17:09
Why "only" premium? Because of General? Not necessarly; could be a special unit that cannot be produced and launched into game through an event in turn 1.
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17.08.2013 - 02:06
Sounds like an awesome idea, i would play it.
---- "God is not real, Dog is real" -Moo 2014
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17.08.2013 - 02:08
Kind of like Smear the queer! (An american game where 1 person is holding the ball and you have to tackle him while he runs away)
---- It's not the end. ![]()
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17.08.2013 - 03:53
Idon't support this, instead of playing a strategy game, the player will be like a bounty hunter not to mention the fact that if this unit dies you also die.For example, you have built an empire with hard work and then someone finds that unit, kills it and you die..it's not fair.
---- Officer asked the Great Alexander: You gave everything,what did you kept for yourself? GA: "I kept hope for myself "
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17.08.2013 - 04:10
Well special units, event 1? this means the option can be used only in custom maps and scenarios :/
---- A little rusty but I think I can still put up a bit of a fight ![]()
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17.08.2013 - 22:47
Losing your capital even though you own the largest empire in the game and have enough manpower to steamroll your opponent is just as ludicrous by your logic. The only difference between this and capture capital is that this means you have an even greater chance of continuing a fight for sustained periods. Losing home country doesn't mean losing the game. Mind you both (or all) opponents would be gunning for each others generals. This takes tactics to a whole other level. Instead of just rampaging a single country until you bring down it's capital, you have to actually form a plan in order to effectively trap a general and defeat, all the while protecting your own.
---- "Do not pray for an easy life, pray for the strength to endure a difficult one"
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18.08.2013 - 02:36
Like many other options in this game. It opens new variations of the game (and closes no doors). Support.
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Ld. Dark Knight החשבון נמחק |
18.08.2013 - 12:03 Ld. Dark Knight החשבון נמחק
Support! Interesting idea and if implemented, can't wait to play it! ![]()
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Ld. Dark Knight החשבון נמחק |
18.08.2013 - 12:03 Ld. Dark Knight החשבון נמחק
Support! Interesting idea and if implemented, can't wait to play it! ![]()
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17.01.2014 - 12:07
I highly support this! it'll also add new reputation to atWar!
---- Just a flesh wound ![]()
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17.01.2014 - 12:17
Good idea, but won't someone just wall the unit in and wall it in somewhere else next turn? :p
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation? ![]()
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17.01.2014 - 12:28
learnt from the best ![]()
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation? ![]()
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JusticeAboveAll החשבון נמחק |
17.01.2014 - 12:53 JusticeAboveAll החשבון נמחק
because somebody can't already make 3 layers of walls in a capital city, and wall glitch at the same time.....
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JusticeAboveAll החשבון נמחק |
17.01.2014 - 12:59 JusticeAboveAll החשבון נמחק
it would be like total annihilation, you can have 500 units, but you have no cities, you lose.
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17.01.2014 - 12:59 Actually, it might be fun to play "catch the king" ![]() Support!
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17.01.2014 - 13:10
Good idea ![]()
Some ways to counter this: Spread single troops around the walled general to prevent a wall next turn; Build big walls to reduce general's movement range; Dominate your enemies nearby countries so he has no reinforce to re-wall somewhere else.
---- "Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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17.01.2014 - 13:14
Sounds reasonable, a bit autistic tho :p SUpport!
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation? ![]()
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17.01.2014 - 13:37
You can still wall him to avoid a big escape, or simply send a bomber or stealth, which have more range than Air Transports, and you will eventually win. Another way to avoid this is by making Total Anihilation conditions a secondary way of winning, so if you just focus on escaping with your general instead of fighting, you will end up losing anyway.
---- "Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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17.01.2014 - 14:03
This leads on to considering the option of multiple victory conditions, with and add victory condition check-box. It would have compounded effects throughout the game, as well as fixing this flaw.
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18.01.2014 - 13:00
Yes, I've seen this suggested before back in Afterwind in 2012. Again, I support this idea. ![]()
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19.01.2014 - 14:48
I can already make a game like this, especially now that I have worked out how to make Godlike unit that can kill all other units except one specific unit. It's still very testy though.
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19.01.2014 - 16:33
Tik-tok baby Jesus of afterwind
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