24.01.2014 - 15:35
Let's face it, the number of strategies in AW is somehow limited. I'm not asking for more default strategies to be added because that'll be pointless. Therefore I suggest we allow each player to create his own strategy/strategies, where he can for example give priority to HP at the cost of attack for a certain unit and so on... Ofc it wouldn't be that easy to just make a "strong army" because you'll have a limited amount of "power" that you'll be given to distribute among your units, just like the way current strategies work. This will, at least in my opinion, bring more creativity and originality into the game. The reason AW has been boring lately is because it's limiting us to what is already there. However having hundreds and hundreds of combinations for you to experiment with, it won't be anymore. It'll be like this: each player will have a list of strategies that consist of the current default strategies + the ones he added by himself. And to add a new strategy you'll have to visit the list of units and from there edit all what you want such that the more you boost some units the more you'll have to weaken others to keep it balanced. All it needs is a simple algorithm that puts units' abilities in relation to each other and you leave the rest for players. If this is implemented along with adding few more units to the game with different abilities it can take AW to a whole new level!
---- I wf'd UK
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24.01.2014 - 15:37
Then make custom strategies very expensive. I think this would be too good (certainly unfair to those unfamiliar with the game!), and therefore I do not support this idea. Edit: To be clear, that's a thumbs down. ![]()
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24.01.2014 - 15:38
Personally, I think it would be a fantastic idea if it could be balanced. AtWar has gotten a bit stale and PD just owns everything anyway. This might be exactly what we need now.
---- "I can imagine no more rewarding a career. And any man who may be asked in this century what he did to make his life worthwhile, I think I can respond with a good deal of pride and satisfaction: 'I served in the United States Navy.'" -
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24.01.2014 - 15:44
Most importantly your opponent would never guess your strategy and therefore a 1v1 game or any other would be full of surprises and unpredictable events till its end!
---- I wf'd UK
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24.01.2014 - 15:46
I SUPPORT THIS TYPEA SHIT POWER TO THE PEOPLEZ YAAAA
---- Cheers, To The Better Days. I Have Competitors, But No Competition. -9/21/12, God Save Us All.
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Death1812 החשבון נמחק |
24.01.2014 - 15:47 Death1812 החשבון נמחק
Support
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24.01.2014 - 16:03
I think it would make more sense for a map creator to make a set of strategies instead of the player choosing...we're going to end up with +3 defense of infantry and no movement for all other units but bombers and transports
---- "evoL is that place you go to to find yourself and then ditch when you're pro and want to hang out with the other players we made" - Sasori
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24.01.2014 - 16:06
But then we get a bunch of creators with no sense of strategy, resulting i the half baked scenarios that dominate the game today. How about we all just go back to when it was Afterwind and there wasn't such a big emphasis on crappy maps? More importantly, there would be restrictions against such things, as Time has already stated.
---- "I can imagine no more rewarding a career. And any man who may be asked in this century what he did to make his life worthwhile, I think I can respond with a good deal of pride and satisfaction: 'I served in the United States Navy.'" -
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24.01.2014 - 17:01
I have a feeling people are comparing this to the idea of custom maps. Trust me the way I have it in mind it's completely different. I honestly hate custom maps because one doesn't really need more than one map to play on, the world map is perfectly balanced and entertaining thus making other maps is pointless. And to prove my point, take risk for example; risk as a game is very popular and all based on one single map. Back to the topic, custom strategies on the other hand won't result in the same mess custom maps led us to simply because you're not adding anything new to the original game. Strategies already exist, but instead of having the game creators think of new strategies to add why not let players handle the job. Strategies are Afterwind's "thing", therefore the game should emphasize this particular feature and allow the player to play around with it as he likes rather than being limited to 8 strategies or so...
---- I wf'd UK
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24.01.2014 - 17:04
I SUPPPPPPPORT BABEEEEHHHHH <3
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24.01.2014 - 17:41
That would be a great idea if you are able to restrict the overpowerness of the strats, and make it more complex of a game and fun!
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24.01.2014 - 17:52
not necessarily... if it was implemented properly the chance of abuse can be significantly minimized. In addition if you can make an OP strategy so can others. Therefore it won't be OP!
---- I wf'd UK
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24.01.2014 - 18:51
I think you fellas need to widen your vision a bit. You're only thinking of one side. This new plan, if implemented, could possibly change the entire way AtWar is played. Strategies won't be crazy OP. Just more diverse. Of course they'll have benefits over certain strategies. Like DS shreds PD. Or PD wrecking just about everything that isn't DS. And there may very well be literally hundreds of possibilities. The chance of you making a strategy incredibly effective against another is remarkably slim. It is simply to tweak your units to your play style. Even if you did manage to go against someone with such a configuration, the balancing that will surely take place will ensure that you're not completely overwhelmed. It's just enough to give people and edge, which is what the default strategies do anyway. The distinction here is that everyone has an edge. One that can be adjusted to their own liking instead of the rigid ones supplied to us. I personally relish the thought of going against someone and not having any idea what strategy they are using, and if you're a true strategist then I know you do too.
---- "I can imagine no more rewarding a career. And any man who may be asked in this century what he did to make his life worthwhile, I think I can respond with a good deal of pride and satisfaction: 'I served in the United States Navy.'" -
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24.01.2014 - 18:54
this
---- "I am not afraid of an army of lions led by a sheep I am afraid of an army of sheep led by a lion."-Alexander The Great
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24.01.2014 - 19:33
That's like saying imp is overpowered in Africa or 3k games. You don't even know how it will work without valid examples present. You're being entirely too hasty in your judgment. They'll be just like the default ones, only we'll be determining the bonuses and drawbacks, which will not be any more or less powerful than those already available to us. Don't go up in arms over the word custom without even bothering to read what it affects.
---- "I can imagine no more rewarding a career. And any man who may be asked in this century what he did to make his life worthwhile, I think I can respond with a good deal of pride and satisfaction: 'I served in the United States Navy.'" -
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24.01.2014 - 22:19
It wouldn't be hard at all to calculate what to boost to obtain the strongest strategy even if you have to add nerfs. Everybody will discover the strongest possible option so this doesn't change anything in the long term.
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25.01.2014 - 01:40
Sup-sup-sup-supooooooooooooort. Finally, diversity among strategies. I have been secretly wishing for this since I ever started playing. However, it needs its restrictions. Some points: 1. To create a custom strategy, you need to buy a custom strategy slot that costs 15k sp. 2. MAX Three custom strategies, strategies can be edited but within its ''theme''. 3. Its ''theme'' is either defensive,offensive, or creative. All are self explanatory except creative. In creative, you can boost and nerf whatever units but with more restrictions for example don't go boosting tanks & infantry and nerfing sentry planes. Which leads me to my next point. 4. Each unit has its counter, if you boost infantry you nerf tanks etc. If you boost both infantry and tanks you need heavy restrictions such as nerfing all transports, sea units, and air units. 5. You can buy someone else's custom strategy for one of your free slots and an SP cost. With the players approval ofc. 6. You can't go boosting a stat or nerfing a stat to an extent. Meaning you don't go giving units +10 HP and -10 crits. 7. YOU ARE OBLIGATED TO HAVE FUN WITH IT Cheers!
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation? ![]()
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25.01.2014 - 03:53
You would have restrictions for that too, for example you can't boost inf attack or something like that. Also, billions? Its three for each player as i proposed. Now nobody will be complaining ''PD is too OP'' '' RA too weak'' etc because you can make strategies powerful enough to balance. Support your claim '' The stronger the unit lesser the range and/or bigger the cost!''
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation? ![]()
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25.01.2014 - 05:03
Get my point lol, the restrictions that will be put will make you unable to make an OP strategy. Just a strategy to fit your style!
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation? ![]()
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25.01.2014 - 06:07
That's exactly what we're talking about... the game is becoming extremely boring because almost everyone around is using the same strategy over and over again, let alone the fact that you can tell from turn 2 whether he's playing PD or SM or so... As for the algorithm needed to implement this, I know it won't be that easy but it ain't impossible either. This is a big project within atWar and I'm aware of that, but I think the way it'll change the game might actually be worth all the effort it takes.
---- I wf'd UK
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25.01.2014 - 08:29
Exactly what I thought. Too easy to simply do this
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25.01.2014 - 09:17
6. You can't go boosting a stat or nerfing a stat to an extent. Meaning you don't go giving units +10 HP and -10 crits.
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation? ![]()
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25.01.2014 - 12:19
Again, spouting nonsense about obviously overpowered strategies when clearly such things would never be allowed. Obviously you can all read or you wouldn't be participating in this conversation in the first place. So I implore you to go back and read Time's original post, word for word. Don't skip lines. Try to actually understand what is being said in that short text. Then reread your own comments and tell me if you make any sort of sense. Infantry with +3 attack? Are you out of your mind? Who would even be stupid enough to think such a thing would be allowed? That isn't the type of tweak we're looking for. That's a gamebreaker. Try to get a clear sense of what we're trying to achieve before putting in your woefully uneducated opinion.
---- "I can imagine no more rewarding a career. And any man who may be asked in this century what he did to make his life worthwhile, I think I can respond with a good deal of pride and satisfaction: 'I served in the United States Navy.'" -
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25.01.2014 - 13:32
The problem is that to produce anything effectively a standardised point system would have to be developed to maintain balance when strats are created, compiled from different values of different stats of the units. When it is realised that the points of PD turn out to be so much higher than any other strat, the system will promptly be discontinued. And that is why this can never work.
---- ![]()
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25.01.2014 - 15:49
You bring up a very good point. In this way I believe that we can kill two birds with one stone. The default strategies will HAVE to be reworked, fixing how OP PD is and giving some of the lesser used strats a boost to make them worthwhile. It's a huge undertaking that is bound to have balancing issues, but I'm confident it can be done. Bringing something dynamic like this is what AW needs to stay current.
---- "I can imagine no more rewarding a career. And any man who may be asked in this century what he did to make his life worthwhile, I think I can respond with a good deal of pride and satisfaction: 'I served in the United States Navy.'" -
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AlexMeza החשבון נמחק |
25.01.2014 - 17:34 AlexMeza החשבון נמחק
No support. Current strats are ok and this is gei, this is unnecesary and please don't nerf PD I like it.
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