03.11.2010 - 03:48
I just got enough points to purchase the air transports, but I have had them since the sky menace upgrade. Is the upgrade different or is this a bug? Love the game btw.
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03.11.2010 - 07:54
No a bug. Sky Menace gives you Air Transports even if you haven't unlocked them.
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04.11.2010 - 20:11
Blah bug! I was playing with one other person and then they left. It was a capture the capital but because he left, there was no capital for me to capture to end the game and the game just kept on going. The end turn set was 9999 and there was no way I was going to keep ending end turn to keep all SP so I just hit surrender after about 25 turns capturing both his original home capital (thinking maybe that would trigger the game end) and others to at least keep some of my SP. There should be some type of auto detection on winning in this fashion because if it passes the join week, there is nothing we can do. :-
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05.11.2010 - 01:22
Thanks for noticing this, it's now fixed.
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06.11.2010 - 13:32
This is related to how when people surrender/lose the units they leave behind accumulate militia. Someone left a bunch of bombers in the middle of the ocean, which started gaining militia. So it ended up being like 30 bombers and 3 militia in the middle of the ocean. Maybe tweak the system to naval/air units gain something other than militia (or nothing at all).
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06.11.2010 - 13:38
Indeed, only cities are supposed to generate Militia. We'll get it fixed.
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06.11.2010 - 15:03
I just attacked a neutral city another player attacked at the same time. We had a peace treaty, yet our units attacked each other. It might be the same for alliances.
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07.11.2010 - 08:14
It's a bug, we'll get it sorted out.
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07.11.2010 - 19:16
The stealth bombers are way way to unbalanced they either need something to defend against them or a way to see them and i sujust add so more navy like air craft carriers
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08.11.2010 - 02:35
Yes, we've discovered they were bugged. In the next update they should return to normal.
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12.11.2010 - 21:45
There's a bug in total annihilation mode. When someone has stealth units, it is impossible to kill them, even if you take all their cities. They can just hide the last stealth unit and force you to ally win to end the game. I think in total annihilation you should lose if you lose all cities, not all units (or at least all visible units, not all stealth)
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13.11.2010 - 12:27
Fixed, thanks for noticing. It should be only cities indeed.
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14.11.2010 - 17:21
In the new main menu interface (which I quite like), the option to change strategies (eg. Total Defens or Tank General). A big kudo by the way for the preservation of games through server updates. I was afraid that during the server reset all games would end, but game progression was saved over server restart. Wonderful!
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15.11.2010 - 01:29
My bomber pilots are so uber, when attacking air transports over sea they don't attack the transport vessels, but only the tanks on board! (Well, eventually they'd probably also attack the transport vessel itself, but while the bombers are busy with the tanks, the transport has enough time to take out my bombers)
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15.11.2010 - 03:10
What zeroes are you talking about?
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15.11.2010 - 03:51
What exactly is the problem with that? What happens when you click on the current strategy? It works fine for both me and Amok, so technically it should work for you as well.
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15.11.2010 - 09:11
I now noticed the strategy selection box has moved to the bottom of the screen during the upgrade. There I found it again and it works perfectly. Still I'd give it a place on the top or center of the screen rather than "hidden" in the page footer near "create game". But hey, that's details. Keep up the good work of making the game bigger and better!
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15.11.2010 - 11:47
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19.11.2010 - 03:05
See last post: somehow the awards also stay on bronze? I think that some of my "destroy units" achievements have been met for silver. Could it be possible te see in the details of the achievements how far you are? Would be nice.
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19.11.2010 - 04:51
Working on fixing that now. You might have to wait a bit for a progress indicator in medals - it's a bit complicated...
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24.11.2010 - 12:41
I've played a couple of games recently where a player was kicked right away after joining while the game was in progress. I thought there was a 3 turn idle rule? Is it only triggered for players there at the beginning of the game or something?
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24.11.2010 - 12:43
Also with respect to this, when you fixed the stats, did it reset them? Because I had a silver medal for destrying naval units, but now in my stats it only shows a lot less than what is required for the silver medal. So did the stats start all over? or do we have what shows up in the stats + what wasnt recorded before?
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24.11.2010 - 13:16
Sorry, the stats that got you the medal weren't recorded... After we fixed that, everything started from 0.
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24.11.2010 - 13:18
This is a a bug. Apparently new players don't have the "Last active" property set yet, which causes the problem. We'll fix this. May I ask why you never changed your guest username?
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24.11.2010 - 20:04
I can fool people into thinking I am a noob this way. Seriously, I just never thought about it in the beginning and now some people recognize the # (14502) so I stick with it
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24.11.2010 - 22:01
If you're concerned about too many long term guests Ivan, could you add some sort of time after which it would prompt the player to choose a new name?
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24.11.2010 - 22:56
Maybe bug: I started a game with a 50 week limit, and allowed players to join up until week 30. I started with 2 other players, but one quit without selecting a starting country, and the other never joined the game. So I start playing, hoping some others will join half way, but no one does. I build a few Air Transports and see how much of the world I can conquer in 50 weeks, but when the week limit is reached the match doesn't end. Every week I end it tells me that the turn limit has been reached, but it would just keep going. Eventually I surrendered. Not exactly sure what you want to have happen in this sort of circumstance, but it seemed a bit 'unpolished' the way it was. ::Edit:: After leaving the game, the match staying is in the lobby; locked with 0 players, but continuing to slowly advance in weeks.
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25.11.2010 - 03:17
The thing is, it's impossible to win the game alone. I'll add a check for the end game warning to see if there is more than one player. The other thing is a bug, normally games with 0 players should be deleted right away.
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27.11.2010 - 11:56
My ally helped me retake my capital and both of us had surviving troops, but he took possession. I was not able to take it back from him without breaking my alliance, but if he moved his troops out, I would have lost it to an enemy. To reproduce: Create a 3 player game with players 1&2 allied. Player 3 takes player 1's capital Player 1&2 take it back together (player 2 takes ownership) Player 1 cannot attack his own capital because he is allied Player 1 will lose after the country has been occupied for 2 turns I suggest the following changes: 1) A player can always attack their own capital regardless of alliances 2) When two players survive and attack on a city, the one whose capital it is keeps it 3) You should not lose if you ally holds your capital There was one other small problem when this happened - I was not able to start my turn after being eliminated, the start turn button would not let me click it so I had to wait for time to expire. A little irritating to the other players
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