10.06.2017 - 09:55
A single unit can break a def line regardless of how high attack it is I think if the either def point unit is not destroyed completely, the def line should not broken This can buff def side and can give a certain help to bulk of def unit (let say bulk inf) Is it an old topic?
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10.06.2017 - 10:58
That is basically asking for a whole new game.
---- Someone Better Than You
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10.06.2017 - 15:22
Hold the Line
---- Laochra¹: i pray to the great zizou, that my tb stops the airtrans of the yellow infidel
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10.06.2017 - 22:10
Speaking in a real world context (ignore the fact that this is a 2d fictional buggy game), if a force has set up fortifications, has fortified along the perimeter of their 'defence line', a single attack will destroy the fortifications at some point. This compromises the integrity of the fortifications as a whole. Now speaking in the context of a 2d fictional fantasy buggy game, there simply isn't a way to easily implement a 'small hole' in the defence line instead of the entire defence line being broken. Map editor #1 priority...
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11.06.2017 - 06:17
Yes, it is an old topic and I also agree with you. Suggestions have been made in the past but no progress...
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11.06.2017 - 06:24
What if, and this is just a blunt suggestion, but what if walls were unbreakable until you attack them for at least 3 times in 3 different turns? Its like a defensive line in war. Front. Trench. With bonkers. Got it? I think this would make atwar interesting and more realistic.
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11.06.2017 - 07:10
Then bigwalling would be even a bigger problem D And you'd probably ragequit AW.. Just guessing..
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11.06.2017 - 07:56
Thats the point.
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11.06.2017 - 08:18
This is what hold the line is meant to be. But for every strat itd create a completely different game. Whether better or worse who knows.
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11.06.2017 - 10:25
According to some info I've heard, the current game mechanics didnt really work with Hold the door strategy so thats why it isnt out yet.
---- Lest we forget Moja Bosna Ponosna
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