26.04.2011 - 12:20
When not at war make it possible to offer a trade agreement. Cities and/or port cities near your trade partner get extra income.
---- War is not the best way of settling differences; it is the only way of preventing their being settled for you. --G.K. Chesterton
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26.04.2011 - 14:15
So going to war would also mean having a smaller income... I think it would make the game more realistic but to really take that into account while playing, at least i think, it must be a big benefit... But i think the idea could work if we add another bound between countries... something like economic ally or trading (association) partner... and breaking that bound would even cost you money^^ nice The only concern i have is that it would make the game less strategic and rather political... but it could be another mode u choose at creating a game...
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26.04.2011 - 14:35
This is what Cargo ships is basically, except it wont be automatic, you have to sail from port to port.
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26.04.2011 - 15:27
Sorry, I wasn't aware of Cargo Ships. I just typed in the word trade in the FAQs and didn't get any hits. How will trade income be calculated? Will greater distance between ports generate more income?
---- War is not the best way of settling differences; it is the only way of preventing their being settled for you. --G.K. Chesterton
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26.04.2011 - 16:50
Hasnt been implemented yet i belive it is still up for debate on the parameters
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26.04.2011 - 17:14
Also they have said cargo ships is the only aspect of trade they have in mind. http://afterwind.com/forum/topic.php?topic_id=372 I am fairly certain that the longer the distance = the greater the income. But it is ultimately up to Ivan and Amok how to implement. I would support that method though (it makes sense)
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