I would say that this is NOT A REWALL.
You can tell from the ss that Pavle tried to do the Huarck wall which I think is perfectly legal and a smart use of autowall mechanics, however, his units merged so his bigwall failed.
What happened instead, mechanically, was shown in my video.
As you can see, I am not rewalling. what is happening is actually what I would say serbwalling on your own capital. People often don't consider this and think you can only serbwall on other cities but no, you can serbwall on your own cities as well. Now, obviously Pavle did not do this on purpose as seen from the screenshot. So, I would say that this was completely unintentional and not done on purpose because you can see that Pavle tried to make a bigwall around his cap.
My final say on this issue is that it was an unintentional serbwall on your own cap (mixed with autowall mechanics), which was meant to be a Hurack wall. So, I would say that this was a complete accident and that Pavle is Innocent. Now, obviously I would say this is not legal and if I were in Prestige's position I would offer a tie but that is their issue not mine xdddd.
First thing I did was of course, to accuse of rewall (for the sake of context, this was how the wall originally looked https://prnt.sc/PdGTYFOx3ejq ) However, Pavle said this was a Huarck wall. To be honest, I had never heard of a Huarck wall before. So I was confused. This is the video he showed about the Huarck wall
But I was convinced that this was a rewall, there was no other way in my opinion. So I discussed with Pavle post cw. this was his answer https://prnt.sc/4GEeEZ_PCRjh (and, by the way, after this he muted me) So I messaged BeSerok (his tm8 in the cw) to tell him something about the Pavle thing, which to be honest I can't remember, but it wasn't aggresive towards BeSerok or Pavle. So, the answer I got? That he didn't know what had happend, and he apologized if Pavle did something he shouldn't have. After showing him all the proof I had, he agreed with Pavle, it was a Huarckwall.
Now I'm double confused. I couldn't talk with Panda, because he logged off instantly after the cw, so I had no one to discuss this issue. So I decided on something. I could test it out, and talk about this with Temp, since he was the only other comp player on at that moment.
So with all the proof, he agreed on something: He did not think it was a rewall on purpouse, but it was an unintentional rewalled.
I also asked Khau on Discord, this was his answer https://prnt.sc/W-deooxR4lzR
Plus it was even more confusing that in the HuarckWall video the result was not even close to what Pavle got https://prnt.sc/35H8HZeVpo1D, But then we figured probably his units merged.
But I was still confused, because I had never heard of a Huarckwall, and I also wanted to give Pavle the benefit of the doubt, although he could not defend himself because he had me muted... so Temp Khau and I decided to do something: Let's test this! Temp recorded the entire session, which you can see here on this youtube video
So, basically if you don't wanna watch the entire video, it took us some attempts to get the result pavle got, but we did, although it was not as perfect as the pavle one. (If you are confused why Temp did something different that the one shown in the Huarck video, it's because we had to recreate the effect of Pavle units merging) However, Pavle made a perfect 3 unit wall, not like anything in the video which is close to not covering Paris.
So now we ended with more questions than answers, Khau still insisted that it was a rewall, Temp said it was a sort of self-serbwall combined with an autowall (which I don't agree with the term, by the way) but even then, I believe Pavle tried it the next turn (this time i placed a wf) https://prnt.sc/2RZOrPR8XcjJ and this was the result next turn https://prnt.sc/YLHZLPpeSGHO
So, we had finished the testing. My opinion? I don't have one. At first it was clear for me that it was a Rewall, but later it was clear it was not, because you can see that his units actually didn't move to place 3 more units.
Now I REALLY want Pavle to defend himself, because it looks like i'm accusing him of something, but i'm actually more confused than anything, but let's say all of what Pavle said is true, and that all of this is a big missunderstanding. Should this be legal? because the way to prevent it is to place a unit next to the wall, which is, in fact, the same way to prevent a rewall. This feels in a sort of... grey area. So now, please answer the poll above. Imo it should be illegal, but I've been playing atwar for over 5 years and i'm a r11, with more than 2.5k duels played, and I've never seen this happen or even hear of this.
AtWar Bingo:
Blame TB
4 players in one country
Enemy latemoves player cap
Cyprus captured
Malta captured
Enemy bigwalls player cap
Balkan city not captured by T10
2+ players capped in one turn
Player cap gets double rushed
RP walls
Full Volga by a player
Full Norway by a player
Full Sweden by a player
Full Portugal by a player
Long sea wall
Glitched unit over city
Wall fail (not by WF)
Full Germ T5 by a player
Full France T5 by a player
Full Caucasus by a player
Player dies T1 to full rush
Rangefail
Enemy walled T1 by a player
HW selected by a player
GW selected by a player
RA selected by a player
Player defends/holds cap by <5
Rewall accusation
Tempest dies before T4
Exposed transport w/ general loaded
When I made the original I made it with the principle that all of the things I write should be achievable at any stage of a cw to keep it fun and avoid having people stop watching a cw because they can't win anymore, which is also my main issue with this list
Fair enough, feel free to modify this into a final version
AtWar Bingo:
Blame TB
4 players in one country
Enemy latemoves player cap
Cyprus captured
Malta captured
Enemy bigwalls player cap
Balkan city not captured by T10
2+ players capped in one turn
Player cap gets double rushed
RP walls
Full Volga by a player
Full Norway by a player
Full Sweden by a player
Full Portugal by a player
Long sea wall
Glitched unit over city
Wall fail (not by WF)
Full Germ T5 by a player
Full France T5 by a player
Full Caucasus by a player
Player dies T1 to full rush
Rangefail
Enemy walled T1 by a player
HW selected by a player
GW selected by a player
RA selected by a player
Player defends/holds cap by <5
Rewall accusation
Tempest dies before T4
Exposed transport w/ general loaded
When I made the original I made it with the principle that all of the things I write should be achievable at any stage of a cw to keep it fun and avoid having people stop watching a cw because they can't win anymore, which is also my main issue with this list
AtWar Bingo:
Blame TB
4 players in one country
Enemy latemoves player cap
Cyprus captured
Malta captured
Enemy bigwalls player cap
Balkan city not captured by T10
2+ players capped in one turn
Player cap gets double rushed
RP walls
Full Volga by a player
Full Norway by a player
Full Sweden by a player
Full Portugal by a player
Long sea wall
Glitched unit over city
Wall fail (not by WF)
Full Germ T5 by a player
Full France T5 by a player
Full Caucasus by a player
Player dies T1 to full rush
Rangefail
Enemy walled T1 by a player
HW selected by a player
GW selected by a player
RA selected by a player
Player defends/holds cap by <5
Rewall accusation
Tempest dies before T4
Exposed transport w/ general loaded
When I made the original I made it with the principle that all of the things I write should be achievable at any stage of a cw to keep it fun and avoid having people stop watching a cw because they can't win anymore, which is also my main issue with this list
AtWar Bingo:
Blame TB
4 players in one country
Enemy latemoves player cap
Cyprus captured
Malta captured
Enemy bigwalls player cap
Balkan city not captured by T10
2+ players capped in one turn
Player cap gets double rushed
RP walls
Full Volga by a player
Full Norway by a player
Full Sweden by a player
Full Portugal by a player
Long sea wall
Glitched unit over city
Wall fail (not by WF)
Full Germ T5 by a player
Full France T5 by a player
Full Caucasus by a player
Player dies T1 to full rush
Rangefail
Enemy walled T1 by a player
HW selected by a player
GW selected by a player
RA selected by a player
Player defends/holds cap by <5
Rewall accusation
Tempest dies before T4
Exposed transport w/ general loaded
According to this, I largely align with Bernie https://qz.com/1748903/how-2020-us-democratic-candidates-compare-to-global-politicians. I have a mix of religious and liberal values so at times I might agree with Liberals or Republicans. The issue for this election is that the focus of it should be centered around the economy, and Trump will be much more beneficial than Kamala for the economy. The Biden-Kamala administration was able to send Billions or dollars to Ukraine and Israel for "support" yet it was only able to provide ~700 dollars to each Hurricane Helene victim. People who lost their entire homes only got ~700 dollars from the richest nation on earth, makes you question if this government is fit to run or not.
Trump did nothing for the economy except give tax cuts for the top1%. It's an urban legend that Republicans do better with the economy, never actually happened.
There are two possible reasons you decided to vote for Trump:
1. You are probably liberal but your family is conservative so you have the inner fight between your own and your family's beliefs - hence why you will vote for Trump, because your family will do so.
2. You are watching red pill content influencers and within your social circles it is "cool" to be MAGA.
Bernie supporter would never vote for fascist.
The biggest issue with games always seems to play out roughly like this:
1 or 2 players join as Europe
1 or 2 players join in Asia
OR
1 player in Euro, 1 in Asia, 1 in Middle East
OR something similiar - you get the picture.
This means, if one continent allies while the other is infighting, or if Europe/Asia player quickly allies with a Middle East player (or commonly India) they have now 2 teamed and gotten the jump on the other player - they can easily blitz through Eurasia and corner the person(s) who decided to play more competitively. This is a huge cause for leaving and imbalance in games; most people recognize that this is an untenable situation and that they don't stand a chance, so they just surrender or leave. This makes gameplay suck, especially for a long-running game like Afterwind. Why would I willingly spend 1-2 hours playing a game when I see the writing on the wall 5-10 minutes in?
I believe that a very simple solution is this: don't just limit the number of alliances, but also allow a setting that peace/alliances cannot be made until a turn of the game creator's decision. Even if players wanted to "silently ally", it would force an element of politics and deception while making play more competitive - you would have to watch your back, or simply fight to gain control of your area.
Has this been suggested before? Thoughts, comments, suggestions? Just spitballing here, but it seems like a relatively easy nerf that has a lot of upside imo.