The whole problem with this update is that it makes marines extremely overpowered, as well as bombers. At this point, marines can go through ANY city, and end up at any point they want to without being detected. GW gives them around the same power as tanks, and the fact that they'll get free militia wherever they cap makes GW unbelievably good. SM bombers also become OP with this. It's probable that you can defend against SM bombers using this strategy, however the fact that they can fly FREELY anywhere makes the strategy one of the easiest to use.
There are a few solutions to this problem:
- Have marines become automatically detected if they pass through a city
- Have cities and countries unpassable, but make units passable
- Because the flower was created (and the unbreakable flower) in order to resist wallfucks and turnblocks, this update demolishes flowers ONLY by removing TB's. They are utterly pointless after that. Therefore, another solution could be to completely remove this aspect of the update, due to the fact that flowers weren't really ever a problem.
Overall, this update was okay. Removing TB's made a lot of strategies overpowered, but honestly afterwind will adapt to itself in a week or so. The city movement, however, is unnecessarily game breaking, and I am completely against it. By using any of the three solutions above, you can improve this update massively. I have tested this with many friends and many games, and we have all jumped to the same conclusion.
EDIT: Some are telling me that flowers are the main method of defense. I agree, with wallfucking, they are. However, I think that you should add flowers back and concentrate on fixing wallfucking, as that has been the most gamebreaking "glitch" of all.